Chaos Empire® - The RuneWords in 7.74

Rune Words
Lvl req.
Allowed Items
Rune Order
Requirements
RuneWord Stats

Fury

  • JahGulEth
  • Jah + Gul + Eth
  • 3 Socket
  • 209% Enhanced Damage
  • 40% Increased Attack Speed
  • Prevent Monster Heal
  • 66% Chance of Open Wounds
  • 12% Life stolen per hit
  • 33% Deadly Strike
  • 5 to Frenzy (Barbarian only)
  • Ignore Target's Defense
  • 20% Bonus to Attack Rating
  • 25% Targets Defense

Honor

  • AmnElIthTirSol
  • Amn + El + Ith + Tir + Sol
  • 5 Socket
  • 160% Enhanced Damage
  • 10 Replenish Life
  • 1 to All Skills
  • 200 to Attack Rating
  • 25% Deadly Strike
  • 10 to Strength
  • 14% Life stolen per hit
  • 1 to Light Radius
  • 50 to Attack Rating
  • 9 to Maximum Damage
  • 2 to Mana after each Kill
  • 9 to Minimum Damage

Strength

  • AmnTir
  • Amn + Tir
  • 2 Socket
  • 20 to Strength
  • 35% Enhanced Damage
  • 10 to Vitality
  • 25% Chance of Crushing Blow
  • 14% Life stolen per hit
  • 2 to Mana after each Kill

Eternity

  • AmnBerIstSolSur
  • Amn + Ber + Ist + Sol + Sur
  • 5 Socket
  • 260% - 310% Enhanced Damage
  • Indestructible
  • Slows Target by 33%
  • Level 8 Revive (88 Charges)
  • 16 Replenish Life
  • Regenerate Mana 16%
  • Cannot be Frozen
  • 14% Life stolen per hit
  • 20% Chance of Crushing Blow
  • 30% Better Chance to Getting Magic Items
  • 9 to Minimum Damage
  • Hit Blind Target

Peace

  • TirEthEl
  • Tir + Eth + El
  • 3 Socket
  • 3 to level required
  • 20 - 40 to Minimum Damage
  • 20 - 40 to Maximum Damage
  • 20% Increased Attack Speed
  • 20% Faster Hit Recovery
  • 20% Faster Block Rate
  • All Resistances 15%
  • 2 to Mana after each Kill
  • 25% Targets Defense
  • 1 to Light Radius
  • 50 to Attack Rating

Red

  • IoRalRalHel
  • Io + Ral + Ral + Hel
  • 4 Socket
  • 155% Enhanced Damage
  • Repair 1 durability per 5 second
  • Resist Fire 35% - 50%
  • Fire Absorb 10%
  • Resist Cold -20%
  • 15% - 25% to Fire Skill Damage
  • 8% Chance to cast Level 4 Meteor on striking
  • 10 to Vitality
  • 5 - 30 Fire-Damage
  • 5 - 30 Fire-Damage
  • Requirements -20%

Thunder

  • PulLemKoFal
  • Pul + Lem + Ko + Fal
  • 4 Socket
  • 235% Enhanced Damage
  • 1 - 444 Lightning Damage
  • 10% Chance to cast Level 22 Thunder Storm when struck
  • Resist Lightning 75%
  • Resist Cold -25%
  • 1 to Static Field
  • 1% to Experience Gained
  • 100 to Attack Rating against Demons
  • 75% to Damage to Demons
  • 75% Extra Gold from monsters
  • 10 to Dexterity
  • 10 to Strength

Valor

  • ShaelTirDolChamSurUm
  • Shael + Tir + Dol + Cham + Sur + Um
  • 6 Socket
  • 5 to level required
  • 100 to Minimum Damage
  • 2.5 to Maximum Damage (Based on Character Level)
  • Ethereal
  • Indestructible
  • 2% - 3% to Experience Gained
  • Level 40 Battle Orders (15 Charges)
  • 20% Increased Attack Speed
  • 2 to Mana after each Kill
  • Hit Causes Monster to Flee 32%
  • Freeze Target
  • Hit Blind Target
  • 25% Chance of Open Wounds

Wind

  • SurEl
  • Sur + El
  • 2 Socket
  • 10% Chance to cast Level 9 Tornado on striking
  • 80% Faster Run/Walk
  • 40% Increased Attack Speed
  • 15% Faster Hit Recovery
  • 50% Targets Defense
  • 3 to Attack Rating
  • Level 13 Twister (127 Charges)
  • Hit Blind Target
  • 1 to Light Radius
  • 50 to Attack Rating

Wonder

  • VexAmnShaelAmnVex
  • Vex + Amn + Shael + Amn + Vex
  • 5 Socket
  • 275% Enhanced Damage
  • 30% Faster Hit Recovery
  • 20 to Strength
  • 20 to Dexterity
  • 1% - 200% Extra Gold from Monsters (Increases Near Dusk)
  • 1% - 100% Better Chance of Getting Magic Items (Increases Near Dwan)
  • 1.5 to Life (Based on Character Level)
  • 7% Mana stolen per hit
  • 14% Life stolen per hit
  • 20% Increased Attack Speed
  • 14% Life stolen per hit
  • 7% Mana stolen per hit

Description

Lvl req.: The real levelreq. for the RuneWord maybe heigher, if the item was upgraded or as the case may be. It will generate by the heighest rune.
Remember that Rune Words can be put in magical (blue) rare (yellow) and Crafted (orange) items as well as white and gray items. They cannot be put in Gold (unique) items. They cannot be put in Set (green) items, but may be put in Tempered (ethereal green) objects.

Allowed ItemsWorks in:
All WeaponsThis applies to any socketed weapons.
Melee WeaponsThis applies to Melee weapons only , both Normal & Class-Specific.
ClubsThis applies to Clubs and Spiked Clubs (and thier upgraded counterparts) Only.
HammersThis applies to War Hammers and Mauls (and thier upgraded counterparts) Only.
MacesThis applies to Maces , Morning Stars , and Flails (and thier upgraded counterparts) Only.
SwordsThis applies to all Swords (and thier upgraded counterparts) Only.
AxesThis applies to all Axes (and thier upgraded counterparts) Only.
SceptersThis applies to all Scepter Weapons (and thier upgraded counterparts) Only.
StaffsThis applies to all Staffs (and thier upgraded counterparts) Only.
Bows & CrossbowsThis applies to Bows & Crossbows both normal and Class-Specific.
JavelinsThis applies to javelins both normal and Class-Specific.
ThrowingThis applies to throwing weapons Only
WandsThis applies to all Wands (and thier upgraded counterparts) Only.
PolearmsThis applies to all Polearm weapons (and thier upgraded counterparts) Only.
Assassin's ClawsThis applies ONLY to Assassin's Class-Specific Claws.
Amazon BowsThis applies ONLY to Amazon's Class-Specific Bows.
SpearsThis applies to all Spear Class weapons - normal or class-specific (and thier upgraded counterparts) Only.
Sorceress OrbsThis applies to all Sorceress Class-Specific Orbs (and thier upgraded counterparts) Only.
Amazon SpearsThis applies ONLY to Amazon's Class-Specific Spears.
Body-ArmorsThis applies to Torso Armor Only.
HelmsThis applies to normal and class-specific Helms and Circlets.
CircletsThis applies to Circlets Only
All ArmorsThis covers ALL forms of Armor both normal or class-specific : Helms & Circlets, Body Armor, Boots ,Belts and Gloves if made Socketed.
Barbarian HelmsThis applies to the Barbarian's Class-Specific Helms Only.
Druid PeltsThis applies to the Druids Class-Specific Helms Only.
ShieldsThis applies to normal and class-specific Shields.
Paladin ShieldsThis applies to the Paladin's Class-Specific Heradric Shields only.
Necromancer Shrunken HeadsThis applies ONLY to Necromancer's Class-Specific Shields.